PM3.6 - Game & Watch - Subaction - FinalAirStart
|
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
32 |
33 |
34 |
35 |
36 |
37 |
38 |
39 |
40 |
41 |
42 |
43 |
44 |
45 |
46 |
47 |
48 |
49 |
50 |
51 |
52 |
53 |
54 |
55 |
56 |
57 |
58 |
59 |
60 |
61 |
Stats
IASA: |
None |
Subaction Index: |
0x1ef |
Scripts
Main
- Goto(FinalStart Main 0x16740)
GFX
SFX
- AsyncWait(14.0)
- SoundEffect1(4514)
Other
- UnknownEvent { namespace: 0x1f, code: 0xf, unk1: 0x0, arguments: [Bool(false)] }
- ItemVisibility(false)
- UnknownEvent { namespace: 0xb, code: 0x2, unk1: 0x0, arguments: [Bool(false)] }
- AsyncWait(2.0)
- ItemVisibility(true)
- UnknownEvent { namespace: 0xb, code: 0x2, unk1: 0x0, arguments: [Bool(true)] }
- AsyncWait(12.0)
- ItemVisibility(false)
- UnknownEvent { namespace: 0xb, code: 0x2, unk1: 0x0, arguments: [Bool(false)] }
- AsyncWait(14.0)
- RumbleLoop { unk1: 8, unk2: 20 }
- AsyncWait(21.0)
- ItemVisibility(true)
- UnknownEvent { namespace: 0xb, code: 0x2, unk1: 0x0, arguments: [Bool(true)] }
- AsyncWait(30.0)
- ItemVisibility(false)
- UnknownEvent { namespace: 0xb, code: 0x2, unk1: 0x0, arguments: [Bool(false)] }
- AsyncWait(32.0)
- ItemVisibility(true)
- UnknownEvent { namespace: 0xb, code: 0x2, unk1: 0x0, arguments: [Bool(true)] }
- AsyncWait(34.0)
- ItemVisibility(false)
- UnknownEvent { namespace: 0xb, code: 0x2, unk1: 0x0, arguments: [Bool(false)] }
- AsyncWait(36.0)
- ItemVisibility(true)
- UnknownEvent { namespace: 0xb, code: 0x2, unk1: 0x0, arguments: [Bool(true)] }
- AsyncWait(38.0)
- ItemVisibility(false)
- UnknownEvent { namespace: 0xb, code: 0x2, unk1: 0x0, arguments: [Bool(false)] }
- AsyncWait(40.0)
- ItemVisibility(true)
- UnknownEvent { namespace: 0xb, code: 0x2, unk1: 0x0, arguments: [Bool(true)] }
- AsyncWait(42.0)
- ItemVisibility(false)
- UnknownEvent { namespace: 0xb, code: 0x2, unk1: 0x0, arguments: [Bool(false)] }